Orbit 3D manual
Orbit 3D is a Mac app for modeling and rendering scenes in the style of 1990s computer graphics, such as chrome logos, ray traced landscapes and the look of late 1990s console games. If you are new to 3D, start with the five tutorials below.
Start here
Work through these in order. Each one ends with a saved file.
- Put your name in chrome. Render a word as a chrome logo and save it as a PNG file.
- Look around a scene and change its era. Learn the camera and the views on a finished example, then try each render look on it.
- Build a spiky sculpture on a checkered floor. Add objects, reshape them with deformers and give them materials and lights.
- Make a landscape at dusk. Roll a landscape with water, then set a low sun and haze.
- Make a looping ocean GIF. Loop Studio is the part of Orbit that makes animations. Here it turns a sea into a GIF that repeats without a visible jump.
After those, continue with Drill a hole through a block, a tutorial on precise modeling. You place a rod by typing exact numbers and cut a hole through a block with it. Then Make a tentacle ball turns a sphere into a creature by drawing tentacles out of its surface.
Make something specific
If you already know 3D
Orbit for experienced 3D users explains the axes and scale of a scene and how shading and the ray tracer work. It also names the common 3D features Orbit does not have, such as UV unwrapping and node materials. The reference section describes the controls. Start with The window, which names each part of the screen. The settings of each kind of object are in Object types, and the look of a render comes from the controls in Render settings. For keys, see Keyboard shortcuts and mouse gestures, and for menu items and palette commands, Menus and palette commands.