Contents
Manual home
Start here
Guides
Getting around
Making objects
Terrain, water and sky
Materials and light
Rendering and export
Loop Studio
Files and purchases
Concepts
Reference
Troubleshooting

Orbit 3D manual

Orbit 3D is a Mac app for modeling and rendering scenes in the style of 1990s computer graphics, such as chrome logos, ray traced landscapes and the look of late 1990s console games. If you are new to 3D, start with the five tutorials below.

Start here

Work through these in order. Each one ends with a saved file.

  1. Put your name in chrome. Render a word as a chrome logo and save it as a PNG file.
  2. Look around a scene and change its era. Learn the camera and the views on a finished example, then try each render look on it.
  3. Build a spiky sculpture on a checkered floor. Add objects, reshape them with deformers and give them materials and lights.
  4. Make a landscape at dusk. Roll a landscape with water, then set a low sun and haze.
  5. Make a looping ocean GIF. Loop Studio is the part of Orbit that makes animations. Here it turns a sea into a GIF that repeats without a visible jump.

After those, continue with Drill a hole through a block, a tutorial on precise modeling. You place a rod by typing exact numbers and cut a hole through a block with it. Then Make a tentacle ball turns a sphere into a creature by drawing tentacles out of its surface.

Make something specific

To make thisStart with
Your name as a chrome logoPut your name in chrome
Reflective rings inside a mirror sphereThe CHROME ABSTRACT example, from Start from an example or the Scene Wizard
A spiky gold sculptureBuild a spiky sculpture on a checkered floor, then Bend, twist and melt objects with deformers
A landscape at duskMake a landscape at dusk
A looping oceanMake a looping ocean GIF
A night scene with firefliesMake a night sky, then Add fireflies and glowing motes
A late 1990s console game lookThe GLIDE CANYON example, then Choose a render look and The era looks
A creature covered in tentaclesMake a tentacle ball
A machined partDrill a hole through a block, then Combine and cut objects with booleans
Glass and crystal on a checkerboardGlass and other transparent materials, then a CHECKER floor from Add a ground plane
A planet hanging in spaceA sphere with a card from the PLANET heading in Apply and edit materials, then Make a night sky
A vase or gobletShape a lathe, extrusion or tube with curves, with the lathe's settings in Object types
An alien planet postcardStart from an example or the Scene Wizard
A forest swaying on hillsGrow plants, Repeat objects with arrays and Make things move in the wind
A spinning showcase of a modelExport a turntable
A wireframe posterExport a wireframe drawing

If you already know 3D

Orbit for experienced 3D users explains the axes and scale of a scene and how shading and the ray tracer work. It also names the common 3D features Orbit does not have, such as UV unwrapping and node materials. The reference section describes the controls. Start with The window, which names each part of the screen. The settings of each kind of object are in Object types, and the look of a render comes from the controls in Render settings. For keys, see Keyboard shortcuts and mouse gestures, and for menu items and palette commands, Menus and palette commands.

Guides

Getting around

Making objects

Add objectsNew objects come from the ADD OBJECT menu in the toolbar, from the column of buttons along the left edge of the window or from a right-click in the viewport. The menu and Draw shapes with the penWith the pen you draw freehand lines in the viewport and turn them into an object. One line becomes a tube that follows it. Two or more lines become a loft, a thin curved Make 3D textA TEXT object turns a word into solid letters with depth. You type the word, pick a font installed on your Mac and set the size of the letters and how deep they go. You c Shape a lathe, extrusion or tube with curvesA LATHE , an EXTRUDE and a SPLINE TUBE each take their shape from a curve. In the CURVE EDITOR you can redraw the outline of a lathe or an extrusion, or trace a photo for Bend, twist and melt objects with deformersA deformer reshapes an object by a rule, such as twisting it, bending it or letting its base sag and spread. The object keeps its own settings underneath, and each deform Push and pull a shape by handTwo deformers let you shape an object directly in the viewport. MAGNET PULL raises bumps or presses dents where you drag on the surface. CAGE surrounds the object with a Combine and cut objects with booleansThe BOOLEAN menu joins overlapping objects into one, cuts one object out of another or keeps only the part where objects overlap. SPLIT cuts a single object into two halv Edit a mesh point by pointAfter you make an object editable, you can drag its points, edges and faces by hand, pull new shapes out of its faces and cut new edges into it. Each tool and setting has Repeat objects with arraysAn array fills the scene with copies of one object. The copies can be scattered at random around it, set out in a grid, a ring or a line, spread over a terrain or strung Grow plantsA GROWTH object is a plant that Orbit grows from the branching rules of a species and a random seed. You pick one of nine species, shape it with a few sliders and reroll

Terrain, water and sky

Materials and light

Rendering and export

Loop Studio

Files and purchases

Concepts

Reference

The windowOrbit 3D works in one main window, which holds one scene. From top to bottom it has the mode tabs, the toolbar, a middle row and the dock. The middle row holds the column Keyboard shortcuts and mouse gesturesMenu shortcuts such as ⌘S work in Orbit 3D even while you type in a field. The other keys of the main window do nothing while the cursor is in a text field, such as the n Menus and palette commandsOrbit's commands sit in the menu bar, in the menus of the toolbar, in the menus that open with a right-click and in the command palette, which opens with ⌘K . Keys with n Object typesEach type in the ADD OBJECT menu has settings of its own. They appear in the INSPECTOR , on the right of the window, when one object of that type is selected with a click DeformersEach deformer reshapes the whole object it is added to. The ADD DEFORMER menu offers 26 of them in three groups, INTERACTIVE , VERTEX and TOPOLOGY . It sits in the DEFORM Mesh editing toolsIn poly edit mode you change an editable mesh point by point. To start, select a SPHERE , BOX , CYLINDER , CONE , TORUS , PLATONIC , TEXT or GROWTH object, a pen loft of Array settingsThe ARRAY section repeats the selected object in a pattern. It is the last section of the INSPECTOR when one object is selected, and each MODE adds controls of its own. W Material settings and presetsEvery object except an emitter carries its own material, and the MATERIAL BROWSER holds its settings and the presets. Press M to open the browser, or click BROWSE at the Environment settings and presetsThe ENVIRONMENT BROWSER holds the sky, clouds, night sky, sun, ground plane, wind, fog and background picture of a scene, along with the presets that set all of them in o Terrain settings, brushes and filtersA selected terrain has five sections of its own in the INSPECTOR , TERRAIN , HEIGHTFIELD , NOISE , TERRAIN SHADING and EDITOR , above ORGANIC , SHADING and TRANSFORM . ED Render settingsThe RENDER SETTINGS sheet holds every control of the render look. Its six sections are PRESET , SHADING , OUTPUT , WIREFRAME , EFFECTS and PERFORMANCE . To open it, click Export settingsEXPORT RENDER , near the right end of the toolbar, renders a still image and saves it as a PNG, JPEG or TIFF file. EXPORT TURNTABLE saves the camera circling the scene as Loop Studio controlsLoop Studio is the layout for animating settings and for playing and exporting loops. Click LOOP STUDIO at the top left of the window to open it, and SCENE beside it to r App settingsSETTINGS holds Orbit's preferences for the viewport grid and background, the readouts drawn over the viewport, camera speed, the lights a new scene starts with and hover File typesOrbit saves scenes, objects and presets in four formats of its own and exchanges meshes with other 3D software as Wavefront OBJ. It also writes pictures, animations and a What undo coversUndo reverses changes to the objects, lights, groups, environment and Loop Studio lanes of a scene. Press ⌘Z to go back one step; Orbit keeps the last 50. Camera moves, t GlossaryThe manual uses Orbit's own names for many of its tools and ideas, such as render look, lane and NO POP , and general 3D words like mesh, normal and dither. Where a topic

Troubleshooting