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Object types

Each type in the ADD OBJECT menu has settings of its own. They appear in the INSPECTOR, on the right of the window, when one object of that type is selected with a click in the viewport or on its row in OBJECTS. With two or more objects selected, the INSPECTOR shows ALIGN & DISTRIBUTE in place of settings, as Organize a scene describes.

The defaults in the tables are those of an object added from the menu. A slider changes with a drag or a click on its track, and clicking its readout lets you type a number. A typed number outside the range is set to the nearest end of it, and a slider of whole numbers rounds it. The settings of an object are saved with the scene. To add objects, see Add objects.

What each type supports

TypeMAKE EDITABLE (TAB)BooleansDEFORMERS and ARRAYORGANIC and SHADING
SPHERE, TORUS, BOX, CYLINDER, CONEYesYesYesYes
PLATONICYesYesYesYes
SPLINE TUBENoWith CAP ENDS onYesYes
EXTRUDENoWith CAPS onYesYes
LATHENoWhen closed, as LATHE describesYesYes
HELIXNoNo. The ends of the wire are open.YesNo
MÖBIUSNoNoYesNo
TORUS KNOTNoYesYesNo
METABALLSNoYesYesNo
TERRAINNoNoYesNo
WATERNoNoNoNo
TEXTYesYesYesNo
SADDLE, HYPERBOLOID, PARABOLOIDNoNoYesNo
GROWTHYesNoYesNo
EMITTERNoNoNoNo
Loft from PEN / LOFTYesNoYesNo

A boolean works only on closed solids. It also refuses an object whose array is turned on, and one that a SHATTER or BURST deformer has broken open. How Orbit builds objects gives the reasons, and Combine and cut objects with booleans the steps. Lights take no material, deformers, arrays or booleans.

Sections shared by most types

From top to bottom, the INSPECTOR of an object shows the name field, the sections of its type, ORGANIC, SHADING, TRANSFORM, MATERIAL, DEFORMERS and ARRAY. Each section appears only for the types in the table above that use it.

Name and MAKE EDITABLE (TAB)

The name field at the top starts with the type and a number, such as Sphere 1 or Möbius 2. A new name takes effect with each keystroke and can be up to 30 characters long. Spaces at either end are dropped, and an empty field leaves the old name in place.

MAKE EDITABLE (TAB), below the name, turns the object into an editable mesh and starts poly edit, as Tab does. The button appears only for the types marked Yes in its column. Once the object is a mesh, the button reads ENTER POLY EDIT (TAB) or EXIT POLY EDIT (TAB), and outside poly edit the sections of the type are dimmed under the MESH IS EDITED banner, described with its RESET TO PARAMETRIC button in Mesh editing tools. How Orbit builds objects explains the conversion.

ORGANIC

LabelValues and defaultEffect
ENABLE SMOOTHINGOffRounds the finished shape with one smoothing pass after the deformers. Reads SMOOTHING ENABLED while on. O switches it as well, as the O at the right of the header shows.

On an editable mesh that was smoothed before the conversion, the line A SMOOTHING PASS IS BAKED INTO THE EDITED MESH. ENABLING ADDS ANOTHER. appears under the switch.

SHADING

LabelValues and defaultEffect
SMOOTH ANGLE0° to 180°. Default 180°.Where two neighboring faces meet at more than this angle, the edge between them shades as a crease. At 180° no creases are added.

ORGANIC rounds the shape across its creases, so a crease set here does not survive smoothing. See How Orbit builds objects.

TRANSFORM

LabelValues and defaultEffect
POSITIONX, Y and Z in metersWhere the object stands. A new object rests with its lowest point at height 0.
ROTATIONX, Y and Z in degrees. Default 0°.Turns the object around each axis.
SCALEX, Y and Z as multiples of the size. Default 1.Stretches the object along each axis. A value closer to 0 than 0.001 becomes 0.001, or −0.001 if it is negative.

Values stop at 100,000 either way. The padlock at the right of the header locks the object, with the tooltip Lock (⌘L), and dims these fields. For WATER the section holds a single HEIGHT slider, from −100 to 100 m. Move, rotate and scale objects covers the gizmo and the other ways to place an object.

MATERIAL

The section shows a preview sphere and the name of the preset the object's material matches, or Custom when it matches none. A click opens the MATERIAL BROWSER. New objects wear Chrome, apart from TERRAIN, which gets Landscape, and WATER, which gets Water. An EMITTER has no MATERIAL section. See Apply and edit materials and Material settings and presets.

DEFORMERS and ARRAY

DEFORMERS holds ADD DEFORMER and the stack of deformers on the object, and its header counts the ones switched on, such as 2 ACTIVE. ARRAY repeats the object in a pattern once ENABLE ARRAY is on. WATER and EMITTER have neither section, because they have no mesh for a deformer or an array to act on. The settings are listed in Deformers and Array settings.

SPHERE, TORUS, BOX, CYLINDER and CONE

The basic solids share one section, GEOMETRY, which sets how many faces make up the surface. Their size comes from SCALE in TRANSFORM. At a scale of 1, a sphere is 2 m across and a box 2 m on each side. A cylinder is 2 m tall and 1.6 m across, and a cone 2 m tall and 2 m across its base. The ring of a torus has a radius of 1 m, measured to the middle of its tube.

LabelValues and defaultEffect
SIDES3 to 64, or 1 to 64 for a box. Default 24, or 1 for a box.Divisions around a sphere, cylinder or cone, or around the ring of a torus. On a box, divisions across each face.
SEGMENTS1 to 32. Default 16 for a sphere and torus, 1 for the others.Bands from top to bottom of a sphere, around the tube of a torus, or up the side of a cylinder or cone. On a box, divisions up each face.
PIPE R0.05 to 0.9. Default 0.30.Torus only. Thickness of the tube, in meters at a scale of 1. It stays below the 1 m ring radius, so the hole stays open.

PLATONIC

A regular solid whose faces are all the same shape. It has a GEOMETRY section and no SIDES or SEGMENTS, because each solid has a fixed number of faces.

LabelValues and defaultEffect
TYPETETRAHEDRON, HEXAHEDRON, OCTAHEDRON, DODECAHEDRON, ICOSAHEDRON. Default ICOSAHEDRON.The solid, with 4, 6, 8, 12 or 20 faces. The first three have hard edges between faces. DODECAHEDRON and ICOSAHEDRON shade smooth at the default SMOOTH ANGLE.
RADIUS0.1 to 10 m. Default 1 m.Distance from the center to each corner
ORIENTVERTEX UP, FACE UP, EDGE UP. Default VERTEX UP.Whether a corner, the middle of a face or the middle of an edge points straight up

SPLINE TUBE

A tube swept along a curved path, the spine. A new tube follows an S curve through three points with a round cross-section. It has four sections, CROSS-SECTION, SPINE, PARAMETERS and RESOLUTION. Shape a lathe, extrusion or tube with curves covers the curve editor and the spine.

LabelValues and defaultEffect
EDIT CROSS-SECTIONOpens the CURVE EDITOR on the shape of the tube's cross-section.
RESET SHAPECIRCLE, SQUARE, TRIANGLE, STAR, BLOBReplaces the cross-section with a ready shape.
EDIT SPINEShows the points of the spine in the viewport for selecting and dragging. Reads EXIT SPINE EDIT while on. The header of SPINE gives the number of points, such as 3 PTS.
ADD POINTAdds a point halfway between the selected point and the next one, or beyond the last point. Only while EDIT SPINE is on.
DELETE POINTRemoves the selected point. Only while EDIT SPINE is on and the spine has more than two points.
RADIUS0.05 to 2 m. Default 0.30 m.Thickness of the tube
TWIST−360° to 360°. Default 0°.Turns the cross-section gradually along the spine
TAPER START, TAPER END0 to 2. Default 1.00.Size of the cross-section at each end, as a multiple. At 0 the tube narrows to a point.
SPINE RES4 to 64. Default 16.Steps along the spine between two of its points
SECTION RES3 to 32. Default 8.Steps around the cross-section between two of its points
CAP ENDSOnCloses both ends. A tube needs closed ends to take part in a boolean.

A spine needs at least two points. With fewer, the tube has no surface and the amber line Spline Tube needs at least 2 spine points. appears.

EXTRUDE

An outline pushed straight out into a solid. A new extrusion is a star with five points, 1 m deep. Its sections are PROFILE, PARAMETERS and CAPS & BEVEL.

LabelValues and defaultEffect
EDIT PROFILEOpens the CURVE EDITOR on the outline.
DRAW FREEHANDOpens DRAW SECTION, where a drawn line becomes the outline.
DEPTH0.05 to 5 m. Default 1 m.Distance the outline is pushed
AXISX, Y, Z. Default Y.Direction of the push
TWIST−360° to 360°. Default 0°.Turns the far end against the near one
TAPER0 to 2. Default 1.00.Size of the far end, as a multiple. At 0 it closes to a point.
STEPS1 to 32. Default 1.Divisions along the depth
CAPSOnFills both ends. An extrusion needs its caps to take part in a boolean.
BEVELOffCuts back the edges where the sides meet the caps
BEVEL DEPTH0 to 0.5 m. Default 0.05 m.How far the bevel cuts in. Only while BEVEL is on. At half of DEPTH or more, the edges are left unbeveled.
BEVEL STEPS1 to 3. Default 1.1 gives a flat edge, 2 or 3 a rounded one. Only while BEVEL is on.
SECTION RES8 to 128. Default 32.Number of points spaced evenly around the outline

The bevel moves each point of the outline toward its center, so on an outline with deep inward corners the bevel can fold through itself. An outline needs at least three points, or the amber line Extrude profile needs at least 3 points. appears in place of a shape.

LATHE

An outline spun around an upright axis, the way a vase is turned on a wheel. A new lathe is a vase with a closed base and an open rim, set in PROFILE and PARAMETERS. The CURVE EDITOR for a lathe shows the axis and can trace a photo, as Shape a lathe, extrusion or tube with curves shows.

LabelValues and defaultEffect
EDIT PROFILEOpens the CURVE EDITOR on the outline.
SEGMENTS3 to 96. Default 28.Divisions around the axis
SWEEP1° to 360°. Default 360°.How far around the axis the outline turns. Below 360°, flat faces close the two cut sides.
PROFILE RES8 to 128. Default 36.Number of points spaced evenly along the outline
RINGOffSpins the outline as a closed loop, which makes a ring with the outline as its cross-section. The loop has to stay clear of the axis.
THICKNESS0 to 0.25 m. Default 0 m.Gives the wall an inner surface, which makes the lathe a hollow solid. At 0 the wall is a single surface. Dimmed while RING is on.
CAP ENDSOffCovers each open rim with a flat disc. Dimmed while THICKNESS is above 0 or RING is on.

A point of the outline that sits on the axis closes the surface there, like the base of the new vase. An end away from the axis is left as an open rim. A lathe can take part in a boolean only with SWEEP at 360°. An outline that starts and ends on the axis is then closed as it is. Any other outline needs one of the settings in this table.

SettingCondition
CAP ENDSOn
THICKNESSAbove 0, with the outline starting on the axis
RINGOn, with every point of the outline to the right of the axis line

An outline needs at least two points, or the amber line Lathe profile needs at least 2 points. appears.

HELIX

A wire coiled like a spring around an upright axis. Its height is PITCH times TURNS. Its settings are in PARAMETERS and RESOLUTION.

LabelValues and defaultEffect
COIL R0.1 to 3 m. Default 0.80 m.Radius of the coil
PITCH0.05 to 2 m. Default 0.40 m.Rise for each turn
TURNS0.5 to 10. Default 3.00.Number of turns
TUBE R0.01 to 0.5 m. Default 0.10 m.Thickness of the wire
SIDES3 to 64. Default 8.Divisions around the wire
SEGMENTS1 to 32. Default 24.Divisions along each turn

MÖBIUS

A strip joined into a loop with a twist. With one half twist it has only one side and one edge. PARAMETERS and RESOLUTION hold its settings.

LabelValues and defaultEffect
RING R0.2 to 3 m. Default 1 m.Radius of the loop, measured to the middle of the strip
WIDTH0.05 to 1.5 m. Default 0.50 m.Width of the strip
HALF TWIST0 to 8. Default 1.Half turns in the strip. An odd number gives a strip with one side, and an even number a band with two.
SEGMENTS1 to 32. Default 64.Divisions around the loop
WIDTH SEG1 to 16. Default 4.Divisions across the strip

A new Möbius strip starts at 64 SEGMENTS, above the range of its slider. A drag or a typed value sets it between 1 and 32, and the strip becomes coarser. ⌘Z brings back 64.

TORUS KNOT

A tube that winds around a ring and through its hole until it meets itself, set in KNOT, PARAMETERS and RESOLUTION.

LabelValues and defaultEffect
P1 to 12. Default 2.Times the tube goes around the center of the ring
Q1 to 12. Default 3.Times the tube passes through the hole. When P and Q share a factor, as 2 and 4 do, the tube runs twice over the simpler knot for 1 and 2.
MAJOR R0.2 to 3 m. Default 1 m.Size of the whole knot
TUBE R0.02 to 0.6 m. Default 0.20 m.Thickness of the tube
SIDES3 to 64. Default 12.Divisions around the tube
SEGMENTS1 to 32. Default 96.Divisions along the tube

As with MÖBIUS, the default SEGMENTS is above the range of the slider. Moving the slider sets it to 32 or lower, and ⌘Z brings back 96.

METABALLS

Blobs that merge into one smooth surface where they come near each other. A new object has three blobs. Below PARAMETERS comes BLOBS, whose header gives the number of blobs, such as BLOBS · 3.

LabelValues and defaultEffect
THRESHOLD0.05 to 3. Default 0.50.Where the surface forms. Lower values fatten every blob and join them sooner.
RESOLUTION8 to 96. Default 32.Fineness of the grid the surface is built on. Higher values give a smoother surface and take longer to rebuild.
+ ADD BLOBAdds a blob at the center of the object, 0.5 m in radius with a weight of 1
BLOB 1, BLOB 2 and so onA click on the row makes that blob the active one, which is highlighted in the viewport.
REMOVEDeletes that blob. Shown while the object has more than one blob.
WEIGHT−2 to 2. Default 1.00.Strength of the blob. A negative weight carves a dent into the blobs around it.

The position and size of each blob are set in the viewport while the object is selected. A drag moves a blob, scrolling over it changes its radius between 0.05 and 2 m, and a drag across empty space adds a blob. Keyboard shortcuts and mouse gestures lists these gestures.

TERRAIN

A square of land built from a noise recipe and a random seed. A new terrain is a mountain range 20 m on each side, with its pivot at its base. The sections are TERRAIN, HEIGHTFIELD, NOISE, TERRAIN SHADING and EDITOR.

LabelValues and defaultEffect
WORLD EXTENT X, WORLD EXTENT Z1 to 200 m. Default 20 m.Size of the terrain along each direction
HEIGHT SCALE0 to 20. Default 3.0.Multiplies every height. At 0 the land lies flat.
Resolution menu in HEIGHTFIELD64 × 64 to 512 × 512. Default 256 × 256.Number of heights along each side of the land
Recipe menu in NOISEMOUNTAINS, ROLLING HILLS, FOOTHILLS, PLAINS, DRAINAGE. Default MOUNTAINS.The kind of land. DRAINAGE adds five sliders that shape its river valleys.
OCTAVES1 to 8. Default 6.Layers of smaller bumps on the larger ones
LACUNARITY1.5 to 3. Default 2.13.How much finer each layer is than the one before
PERSISTENCE0.1 to 1. Default 0.5.Strength of the finer layers. Lower values give smoother ground.
FREQUENCY0.1 to 10. Default 1.0.Number of hills and peaks across the terrain
REROLLPicks a new seed from 0 to 100,000, shown after SEED:, and builds new land from it.
EDIT TERRAIN…Opens the terrain editor for sculpting with brushes and filters.

Changing the recipe, the resolution or a NOISE slider, or clicking REROLL, rebuilds the land and discards any sculpting done in the terrain editor. TERRAIN SHADING colors the ground by height. Terrain settings, brushes and filters lists its settings, the DRAINAGE sliders and the terrain editor, and Build a terrain puts them to use.

WATER

A flat water surface that reaches the horizon in every direction. It has no size or rotation, so TRANSFORM holds a single HEIGHT slider. The sections are WATER, RIPPLES and EDITOR. The defaults below are those of a new water surface, most of them set by the Water material it wears. Another material or a wave style from EDIT WATER… changes some of them.

LabelValues and defaultEffect
IOR1 to 2.5. Default 1.33.How strongly the surface bends the view of what lies under it
ABSORB R, ABSORB G, ABSORB B0 to 2 eachHow quickly red, green and blue light fade with depth. The Water material fades red fastest and blue slowest.
FOAM RADIUS0 to 2 m. Default 0.3 m.Width of the white foam ring where an object sits a little below the surface. At 0 there is no foam.
Chooser at the top of RIPPLESCLASSIC, SPECTRAL. Default CLASSIC.How the ripples are made
BUMP ENABLEDOnTurns the ripples on.
STRENGTH0 to 1. Default 0.05.How rough the surface looks. The surface itself stays flat.
FOLLOW WINDOffTurns the waves to the wind direction of the scene.
WIND DIR0° to 360°. Default 0°.Direction the waves travel. Dimmed while FOLLOW WIND is on.
WIND SPEED0.5 to 8 m/s. Default 3.0 m/s.SPECTRAL only. Higher values give larger swells.
SPREAD1 to 16. Default 4.0.SPECTRAL only. At high values the waves run in parallel lines, and at low values they cross each other.
SEED1 to 999. Default 1.SPECTRAL only. A different arrangement of the same waves
SCALE0.1 to 10. Default 0.6.CLASSIC only. Size of the ripples
OCTAVES1 to 8. Default 4.CLASSIC only. Layers of finer ripples
ANISOTROPY1 to 8. Default 1.0.CLASSIC only. Stretches the ripples into long crests.
WAVE SPEED0 to 3. Default 0.2.CLASSIC only. How fast the ripples drift while a Loop Studio animation plays
EDIT WATER…Opens the WAVE GALLERY of wave styles, listed in Terrain settings, brushes and filters.

While the material's transparency is 0, the settings in WATER are dimmed with the line Refraction is off at TRANSPARENCY 0. Raise it to use these. The ripple sliders are dimmed while BUMP ENABLED is off. Add water and choose its waves covers wave styles, wind and refraction.

TEXT

A word in solid letters, set on one line, centered on the object and facing the starting view of the camera. A new text object reads Orbit in Helvetica. Its one section is TEXT.

LabelValues and defaultEffect
Text fieldOne line. Default Orbit.The letters, rebuilt with each keystroke. An empty field gives no shape.
Font nameDefault HelveticaOpens the EDIT TEXT sheet with the list of installed fonts. A font missing from the Mac shows in orange with (missing) after its name.
SIZE0.2 to 5 m. Default 1.00 m.Height of the type
DEPTH0.02 to 2 m. Default 0.25 m.Distance from the front of each letter to its back
EDIT TEXT…Opens the EDIT TEXT sheet.

The EDIT TEXT sheet repeats the text field as STRING, with SIZE, DEPTH and a FONT list that shows each font in its own typeface. Fonts made of color pictures, such as emoji, produce no letters. See Make 3D text.

SADDLE

A curved sheet that rises on two opposite sides and dips on the other two. It is built from two sets of straight lines, and the viewport can draw those lines over the surface. Its settings fall under SHAPE, RESOLUTION and DISPLAY.

LabelValues and defaultEffect
X-CURVATURE, Y-CURVATURE0.2 to 4. Default 1.00.Spread of the saddle in each of its two directions. Higher values make it wider and gentler that way.
EXTENT0.5 to 8. Default 1.50.Size of the sheet, whose outline is a diamond
U DIVISIONS, V DIVISIONS2 to 64. Default 10.Divisions in each direction. A straight line runs along each edge of a division, so 10 divisions give 11 lines.
MODESHADED, RULED, BOTH. Default BOTH.In the viewport, the surface alone, the lines alone or the lines over the surface. Renders always show the surface.

HYPERBOLOID

A shape like a cooling tower, pinched at the waist and flared at both ends. It is built from straight lines that lean around the axis. The sections are SHAPE, SHEETS, RESOLUTION and DISPLAY.

LabelValues and defaultEffect
WAIST RADIUS0 to 2. Default 0.50.Radius at the narrowest point. At 0 the shape becomes two cones meeting at their tips. With TWO SHEETS off it stays smaller than FLARE, and with it on, smaller than half of HEIGHT.
FLARE0.3 to 4. Default 1.20.Radius at each end
HEIGHT0.5 to 8. Default 2.50.Height from end to end
ELLIPTICITY0.25 to 4. Default 1.00.At 1 the shape is round. Other values make it oval.
TWO SHEETSOffSplits the shape into two bowls facing away from each other. WAIST RADIUS then sets the gap between their tips.
U DIVISIONS, V DIVISIONS2 to 64. Default 24 and 12.Divisions around the shape and along its height
MODESHADED, RULED, BOTH. Default BOTH.As for SADDLE. The DISPLAY section is hidden while TWO SHEETS is on.

PARABOLOID

A round dish. With no straight lines to draw, it has only SHAPE and RESOLUTION and no DISPLAY section.

LabelValues and defaultEffect
DEPTH0.1 to 4. Default 1.00.Depth of the dish at its rim
RIM RADIUS0.3 to 4. Default 1.50.Radius of the rim
ELLIPTICITY0.25 to 4. Default 1.00.At 1 the dish is round. Other values make it oval.
U DIVISIONS, V DIVISIONS2 to 64. Default 24 and 12.Divisions around the dish and from its center to its rim

SADDLE, HYPERBOLOID and PARABOLOID are open sheets, and none of them has a setting that closes it.

GROWTH

A plant grown from the branching rules of a species and a random seed. A new plant is a tree about 2 m tall with its own seed. Its settings are in GROWTH and GLOW MOTES.

LabelValues and defaultEffect
Species gridTREE, SHRUB, CORAL, VINE, FUNGUS, KELP, THORN, CURL, CRYSTAL. Default TREE.The rules the plant grows by. The sliders keep their values.
GENERATIONS1 to 6. Default 4.How many times the branches fork
BRANCH ANGLE10° to 60°. Default 25°.How far each fork spreads
TAPER0.4 to 0.95. Default 0.72.How much thinner each branch is than the one it grows from
DENSITY0.3 to 1. Default 0.85.The chance that each branch grows at all
DROOP−1 to 1. Default 0.00.Above 0 the branches bend toward the ground, and below 0 they curve upward.
TWIST−180° to 180°. Default 0°.Extra turn around each branch as it forks
WIND RESPONSE0 to 1. Default 1.00.How far the plant leans with the scene wind
TIPSOnPuts a shape at the end of each branch.
Tip gridLEAF, POD, BULB, SPIKE, CAP, FROND. Default LEAF.The shape at the tips. Only while TIPS is on.
REROLLGrows a new plant of the same species with a new seed, shown after SEED

GLOW MOTES adds small glowing points to the plant.

LabelValues and defaultEffect
ENABLEDOffTurns the motes on and shows the settings below.
TIPS, CANOPY, BASEDefault TIPSTIPS keeps the motes at the branch ends, CANOPY spreads them over the forks as well and BASE scatters them on the ground around the plant.
COUNT1 to 64. Default 16.Number of motes
SIZE0.01 to 0.2 m. Default 0.04 m.Size of each mote
RISE−2 to 2 m per second. Default 0.15 m per second.How fast the motes climb. Negative values make them sink.
FLICKER0 to 1. Default 0.40.How strongly each mote pulses. At 0 it glows steadily.
COLORDefault greenColor of the motes

A plant is made of separate branches that overlap, so it is not one closed solid. For the species and for forests, see Grow plants. The motes have their own guide, Add fireflies and glowing motes.

EMITTER

A source of glowing motes with no surface of its own, so a render shows only the motes. POSITION, ROTATION and SCALE in TRANSFORM move, turn and stretch the area they start from. Apart from TRANSFORM, the INSPECTOR has one section, EMITTER, and no MATERIAL, DEFORMERS, ARRAY, ORGANIC or SHADING.

LabelValues and defaultEffect
ENABLEDOnTurns the motes on. While it is off, the settings below are hidden.
POINT, DISC, SHELL, LINEDefault POINTPOINT starts the motes at one spot, DISC over a flat circle, SHELL over the surface of a ball and LINE along a straight line.
RADIUS0.05 to 5 m. Default 0.50 m.Radius of the circle or ball, or half the length of the line. Hidden for POINT.
COUNT, SIZE, RISE, FLICKERRanges and defaults as in GLOW MOTESNumber, size, climb and pulse of the motes, as for a plant
WIND RESPONSE0 to 1. Default 1.00.How far the scene wind carries the motes
COLORDefault whiteColor of the motes, and of the emitter's dot in the viewport
REROLLScatters the motes afresh with a new seed, shown after SEED

See Add fireflies and glowing motes.

LIGHT

LIGHT adds a point light 6 m up and 4 m from the center of the scene, on the side where the camera starts. Its POINT AT starts on the selected object, or with nothing selected on the middle of the objects in the scene, so a switch to a spot or area light already aims there. The INSPECTOR of a light shows its name, a caption such as LIGHT · POINT, and the sections TYPE, APPEARANCE and POSITION, followed by SPOT or AREA for those kinds and then ATTENUATION.

LabelValues and defaultEffect
KINDPOINT, SPOT, AREA. Default POINT.A point light shines in every direction. A spot shines a cone toward POINT AT, and an area light is a flat panel of light facing it.
COLORDefault whiteColor of the light
INTENSITY0 to 3. Default 1.00.Brightness
SHADOWSOnWhether the light casts shadows in the LIVE preview and in renders
POSITIONX, Y and Z in metersWhere the light is. Dimmed while the light is locked.
POINT ATX, Y and Z in metersThe point a spot or area light aims at. Shown in SPOT and AREA, and dimmed while the light is locked.
RADIUS1° to 90°. Default 15°.SPOT only. Angle from the middle of the beam to its edge
FALLOFF1° to 90°. Default 20°.SPOT only. Size of the outer cone outline the viewport draws around the beam. Renders do not use it.
TIGHTNESS0 to 50. Default 10.SPOT only. How strongly the light gathers toward the middle of the beam
GOBODefault NONESPOT only. An image the spot projects, chosen with CHOOSE and removed with CLEAR. It shows in renders and the LIVE preview, and the viewport draws a plain cone.
WIDTH, HEIGHT0.1 to 10 m. Default 2 m.AREA only. Size of the panel
SAMPLES1 to 64. Default 16.AREA only. Smoothness of the soft shadow edges. Higher values take longer to render. Looks whose area lights cast hard shadows ignore it, as Render settings lists.
MODEOFF, LINEAR, INV DISTANCE, INV DISTANCE². Default OFF.How the light fades with distance
RANGE0.5 to 50 m. Default 5 m.The distance the fade is measured against. Hidden while MODE is OFF.

A light has no rotation or scale. On a spot or area light, the rotate gizmo swings POINT AT around the light. Changes to a light's settings, apart from its name, add no undo step of their own, as What undo covers explains. Presets that replace every light, and the fade curves in detail, are in Light a scene.

PEN / LOFT

PEN / LOFT turns on the pen, and LOFT turns the strokes into an object. One stroke becomes a SPLINE TUBE 0.12 m in radius, with the settings of any tube. Two or more strokes become a loft, a thin surface stretched from each stroke to the next, named Loft 1 and so on. Its one section is LOFT.

LabelValues and defaultEffect
RESOLUTION8 to 64. Default 24.Points placed along each stroke. More points follow the strokes more closely.

Below the slider, a line such as 3 STROKES · MAKE EDITABLE TO RESHAPE gives the number of strokes. To change the shape of a loft, make it editable or draw it again. See Draw shapes with the pen.